I think they're hit speed individually is completely fine.ġ: miner ok, too tanky 2: phnex too strong Cancer, too weak Cancer 3: archer's, NO stop they already ok not op not trash OK 4: lava puppy yes 5: giganto cannon yes 6: rascal's yes 7: witch. Skeleton dragons: agree with spacing them out. Monk reflecting sparky is too broken, given the fact sparky is already pretty easy counter. Zap: maybe too close to arrows/ giant snowball? That rework just creates an overlap with arrows It's more of a ranged distracter.Įarthquake: this card is mainly used n response to buldings. Witch was never primarily used as dps air attacker. Also keeping it the way it is keeps it's uniqueness. If it's dropped down to 3 then it shouldn't be as expensive. It's meant to be different from other cards, so maybe just a small dmg nerf? It's larger splash radius is one of the big reasons people use it in the first place. Wizard: i think it doesn't need much nerfs. Pekka: idk tbh, I haven't noticed it being too weak As for the shield rework idea, i think that should just be a new card idea on it's own. Its not too difficult to play around and so the entire card is very similar to mega minion Phoenix: same as lava hound, but I'd say do something more with the egg. Lava hound: haven't been against or used myself enough to form a valid opinion Though i use them in my deck, it hurts, but I agree. Miner: like some other comments here, a small damage nerf would make more senseĪrchers: agree. Tower damage should be standardized for all troops and spells that deal separate tower damage. distance is the same, bombs all do or don’t knockback, and cards like RD and SB either have or don’t knockback.Ĭaveat here, I think ice golem and Ice wiz (enter ability) should have knockback similar to snowball. Knockback should be standardized across all cards. Snowball area slightly increased and maybe pushback? Thinking enough to push princess over the bridge more easily. Zap should be in a burst of 3 similar to lightning (slightly faster in timing) but with reduced damage, in an AOE, and can now kill princess and dart goblin. This would allow a more easy counter to goblin barrel. In addition, I think the drop time of Royal delivery needs to be reduced by. Not sure which combination would be better for some of these. RG, Wall breakers, E giant, Hog rider, Royal hogs, Balloon, Battle ram, and Golem, Lava Hound. I think a majority of building targeting troops need to have a 3-5% damage or health nerf. RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance Changes No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion.
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